audio.h (1080B)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | #ifndef _AUDIO_H_ #define _AUDIO_H_ #include <glm/glm.hpp> #include "intrinsics.h" #include "assets.h" #include "memory_arena.h" union Volume { struct { u16 left; u16 right; }; u32 combined; }; // TODO: cache friendly layout struct SoundState { SoundData data; // TODO: make this signed so we can delay sounds? u32 num_played_samples; volatile bool stopped; bool loop; Volume volume; bool positional; glm::vec3 position; u32 generation; SoundState * volatile next; SoundState * volatile next_free; volatile bool freelisted; }; struct Sound { SoundState * state; u32 generation; }; struct AudioOutputBuffer { // num_channels? u32 sample_rate; u32 num_samples; s16 * samples; }; struct PlaySoundOptions { bool loop; }; void audio_init( MemoryArena * arena ); Sound audio_play_sound( MemoryArena * arena, SoundData data, bool loop = false ); void audio_stop_sound( Sound sound ); void audio_set_volume( Sound sound, float left, float right = -1.0f ); void audio_mix( MemoryArena * arena, AudioOutputBuffer * buffer ); #endif // _AUDIO_H_ |