lua-arc4random

Cryptographically secure PRNG for Lua
Log | Files | Refs | README

arc4random_uniform.c (1800B)


      1 /*	$OpenBSD: arc4random_uniform.c,v 1.1 2014/07/12 13:24:54 deraadt Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 2008, Damien Miller <djm@openbsd.org>
      5  *
      6  * Permission to use, copy, modify, and distribute this software for any
      7  * purpose with or without fee is hereby granted, provided that the above
      8  * copyright notice and this permission notice appear in all copies.
      9  *
     10  * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
     11  * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
     12  * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
     13  * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
     14  * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
     15  * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
     16  * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
     17  */
     18 
     19 #include <sys/types.h>
     20 #include <stdlib.h>
     21 
     22 /*
     23  * Calculate a uniformly distributed random number less than upper_bound
     24  * avoiding "modulo bias".
     25  *
     26  * Uniformity is achieved by generating new random numbers until the one
     27  * returned is outside the range [0, 2**32 % upper_bound).  This
     28  * guarantees the selected random number will be inside
     29  * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
     30  * after reduction modulo upper_bound.
     31  */
     32 uint32_t
     33 arc4random_uniform(uint32_t upper_bound)
     34 {
     35 	uint32_t r, min;
     36 
     37 	if (upper_bound < 2)
     38 		return 0;
     39 
     40 	/* 2**32 % x == (2**32 - x) % x */
     41 	min = -upper_bound % upper_bound;
     42 
     43 	/*
     44 	 * This could theoretically loop forever but each retry has
     45 	 * p > 0.5 (worst case, usually far better) of selecting a
     46 	 * number inside the range we need, so it should rarely need
     47 	 * to re-roll.
     48 	 */
     49 	for (;;) {
     50 		r = arc4random();
     51 		if (r >= min)
     52 			break;
     53 	}
     54 
     55 	return r % upper_bound;
     56 }