test_audio.cc (948B)
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#include <unistd.h>
#include <math.h>
#include "glad.h"
#include "game.h"
#include "wave.h"
#include "log.h"
#include "audio.h"
#include "platform_thread.h"
static float t = 0.0f;
static u8 audio_memory[ megabytes( 64 ) ];
static MemoryArena audio_arena;
static Thread audio_thread;
extern "C" GAME_INIT( game_init ) {
memarena_init( &audio_arena, audio_memory, sizeof( audio_memory ) );
audio_init( &audio_arena );
u8 * wave = file_get_contents( "02 - Unbreakable.wav" );
SoundData sound;
bool ok = wave_decode( &audio_arena, wave, &sound );
assert( ok );
// Sound * sin_wave = make_sin_wave( sound.sample_rate, 200 );
audio_play_sound( &audio_arena, sound );
// audio_play_sound( &audio_arena, *sin_wave, true );
// thread_init( &audio_thread, mixer, &audio_arena );
}
extern "C" GAME_FRAME( game_frame ) {
t += dt;
glClearColor( sinf( t ), sinf( t ), sinf( t ), 1 );
glClear( GL_COLOR_BUFFER_BIT );
usleep( 200000 );
}
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