medfall

A super great game engine
Log | Files | Refs

obj.h (288B)


      1 #pragma once
      2 
      3 #include "memory_arena.h"
      4 #include "renderer.h"
      5 
      6 Mesh load_obj( const char * path, MemoryArena * arena );
      7 
      8 Texture load_png( const char * path, TextureFormat format, int channels );
      9 Texture load_png_memory( const u8 * data, size_t len, TextureFormat format, int channels );