medfall

A super great game engine
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singlecolourfit.cc (4395B)


      1 /* -----------------------------------------------------------------------------
      2 
      3 	Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
      4 
      5 	Permission is hereby granted, free of charge, to any person obtaining
      6 	a copy of this software and associated documentation files (the 
      7 	"Software"), to	deal in the Software without restriction, including
      8 	without limitation the rights to use, copy, modify, merge, publish,
      9 	distribute, sublicense, and/or sell copies of the Software, and to 
     10 	permit persons to whom the Software is furnished to do so, subject to 
     11 	the following conditions:
     12 
     13 	The above copyright notice and this permission notice shall be included
     14 	in all copies or substantial portions of the Software.
     15 
     16 	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17 	OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
     18 	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     19 	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
     20 	CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
     21 	TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
     22 	SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23 	
     24    -------------------------------------------------------------------------- */
     25    
     26 #include "singlecolourfit.h"
     27 #include "colourset.h"
     28 #include "colourblock.h"
     29 
     30 namespace squish {
     31 
     32 struct SourceBlock
     33 {
     34 	u8 start;
     35 	u8 end;
     36 	u8 error;
     37 };
     38 
     39 struct SingleColourLookup
     40 {
     41 	SourceBlock sources[2];
     42 };
     43 
     44 #include "singlecolourlookup.inl"
     45 
     46 static int FloatToInt( float a, int limit )
     47 {
     48 	// use ANSI round-to-zero behaviour to get round-to-nearest
     49 	int i = ( int )( a + 0.5f );
     50 
     51 	// clamp to the limit
     52 	if( i < 0 )
     53 		i = 0;
     54 	else if( i > limit )
     55 		i = limit; 
     56 
     57 	// done
     58 	return i;
     59 }
     60 
     61 SingleColourFit::SingleColourFit( ColourSet const* colours, int flags )
     62   : ColourFit( colours, flags )
     63 {
     64 	// grab the single colour
     65 	Vec3 const* values = m_colours->GetPoints();
     66 	m_colour[0] = ( u8 )FloatToInt( 255.0f*values->X(), 255 );
     67 	m_colour[1] = ( u8 )FloatToInt( 255.0f*values->Y(), 255 );
     68 	m_colour[2] = ( u8 )FloatToInt( 255.0f*values->Z(), 255 );
     69 		
     70 	// initialise the best error
     71 	m_besterror = INT_MAX;
     72 }
     73 
     74 void SingleColourFit::Compress3( void* block )
     75 {
     76 	// build the table of lookups
     77 	SingleColourLookup const* const lookups[] = 
     78 	{
     79 		lookup_5_3, 
     80 		lookup_6_3, 
     81 		lookup_5_3
     82 	};
     83 	
     84 	// find the best end-points and index
     85 	ComputeEndPoints( lookups );
     86 	
     87 	// build the block if we win
     88 	if( m_error < m_besterror )
     89 	{
     90 		// remap the indices
     91 		u8 indices[16];
     92 		m_colours->RemapIndices( &m_index, indices );
     93 		
     94 		// save the block
     95 		WriteColourBlock3( m_start, m_end, indices, block );
     96 
     97 		// save the error
     98 		m_besterror = m_error;
     99 	}
    100 }
    101 
    102 void SingleColourFit::Compress4( void* block )
    103 {
    104 	// build the table of lookups
    105 	SingleColourLookup const* const lookups[] = 
    106 	{
    107 		lookup_5_4, 
    108 		lookup_6_4, 
    109 		lookup_5_4
    110 	};
    111 	
    112 	// find the best end-points and index
    113 	ComputeEndPoints( lookups );
    114 	
    115 	// build the block if we win
    116 	if( m_error < m_besterror )
    117 	{
    118 		// remap the indices
    119 		u8 indices[16];
    120 		m_colours->RemapIndices( &m_index, indices );
    121 		
    122 		// save the block
    123 		WriteColourBlock4( m_start, m_end, indices, block );
    124 
    125 		// save the error
    126 		m_besterror = m_error;
    127 	}
    128 }
    129 
    130 void SingleColourFit::ComputeEndPoints( SingleColourLookup const* const* lookups )
    131 {
    132 	// check each index combination (endpoint or intermediate)
    133 	m_error = INT_MAX;
    134 	for( int index = 0; index < 2; ++index )
    135 	{
    136 		// check the error for this codebook index
    137 		SourceBlock const* sources[3];
    138 		int error = 0;
    139 		for( int channel = 0; channel < 3; ++channel )
    140 		{
    141 			// grab the lookup table and index for this channel
    142 			SingleColourLookup const* lookup = lookups[channel];
    143 			int target = m_colour[channel];
    144 			
    145 			// store a pointer to the source for this channel
    146 			sources[channel] = lookup[target].sources + index;
    147 			
    148 			// accumulate the error
    149 			int diff = sources[channel]->error;
    150 			error += diff*diff;			
    151 		}
    152 		
    153 		// keep it if the error is lower
    154 		if( error < m_error )
    155 		{
    156 			m_start = Vec3(
    157 				( float )sources[0]->start/31.0f, 
    158 				( float )sources[1]->start/63.0f, 
    159 				( float )sources[2]->start/31.0f
    160 			);
    161 			m_end = Vec3(
    162 				( float )sources[0]->end/31.0f, 
    163 				( float )sources[1]->end/63.0f, 
    164 				( float )sources[2]->end/31.0f
    165 			);
    166 			m_index = ( u8 )( 2*index );
    167 			m_error = error;
    168 		}
    169 	}
    170 }
    171 
    172 } // namespace squish