medfall

A super great game engine
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rangefit.h (1760B)


      1 /* -----------------------------------------------------------------------------
      2 
      3 	Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
      4 
      5 	Permission is hereby granted, free of charge, to any person obtaining
      6 	a copy of this software and associated documentation files (the 
      7 	"Software"), to	deal in the Software without restriction, including
      8 	without limitation the rights to use, copy, modify, merge, publish,
      9 	distribute, sublicense, and/or sell copies of the Software, and to 
     10 	permit persons to whom the Software is furnished to do so, subject to 
     11 	the following conditions:
     12 
     13 	The above copyright notice and this permission notice shall be included
     14 	in all copies or substantial portions of the Software.
     15 
     16 	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17 	OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
     18 	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     19 	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
     20 	CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
     21 	TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
     22 	SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23 	
     24    -------------------------------------------------------------------------- */
     25    
     26 #ifndef SQUISH_RANGEFIT_H
     27 #define SQUISH_RANGEFIT_H
     28 
     29 #include "squish.h"
     30 #include "colourfit.h"
     31 #include "maths.h"
     32 
     33 namespace squish {
     34 
     35 class ColourSet;
     36 
     37 class RangeFit : public ColourFit
     38 {
     39 public:
     40 	RangeFit( ColourSet const* colours, int flags, float* metric );
     41 	
     42 private:
     43 	virtual void Compress3( void* block );
     44 	virtual void Compress4( void* block );
     45 	
     46 	Vec3 m_metric;
     47 	Vec3 m_start;
     48 	Vec3 m_end;
     49 	float m_besterror;
     50 };
     51 
     52 } // squish
     53 
     54 #endif // ndef SQUISH_RANGEFIT_H