medfall

A super great game engine
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README (1490B)


      1 LICENSE
      2 -------
      3 
      4 The squish library is distributed under the terms and conditions of the MIT
      5 license. This license is specified at the top of each source file and must be
      6 preserved in its entirety.
      7 
      8 BUILDING AND INSTALLING THE LIBRARY
      9 -----------------------------------
     10 
     11 If you are using Visual Studio 2003 or above under Windows then load the Visual
     12 Studio 2003 project in the vs7 folder. By default, the library is built using
     13 SSE2 optimisations. To change this either change or remove the SQUISH_USE_SSE=2
     14 from the preprocessor symbols.
     15 
     16 If you are using a Mac then load the Xcode 2.2 project in the distribution. By
     17 default, the library is built using Altivec optimisations. To change this
     18 either change or remove SQUISH_USE_ALTIVEC=1 from the preprocessor symbols. I
     19 guess I'll have to think about changing this for the new Intel Macs that are
     20 rolling out...
     21 
     22 If you are using unix then first edit the config file in the base directory of
     23 the distribution, enabling Altivec or SSE with the USE_ALTIVEC or USE_SSE
     24 variables, and editing the optimisation flags passed to the C++ compiler if
     25 necessary. Then make can be used to build the library, and make install (from
     26 the superuser account) can be used to install (into /usr/local by default).
     27 
     28 REPORTING BUGS OR FEATURE REQUESTS
     29 ----------------------------------
     30 
     31 Feedback can be sent to Simon Brown (the developer) at si@sjbrown.co.uk
     32 
     33 New releases are announced on the squish library homepage at
     34 http://sjbrown.co.uk/?code=squish
     35