imconfig.h (2519B)
1 //----------------------------------------------------------------------------- 2 // USER IMPLEMENTATION 3 // This file contains compile-time options for ImGui. 4 // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). 5 //----------------------------------------------------------------------------- 6 7 #pragma once 8 9 //---- Define assertion handler. Defaults to calling assert(). 10 //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) 11 12 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. 13 //#define IMGUI_API __declspec( dllexport ) 14 //#define IMGUI_API __declspec( dllimport ) 15 16 //---- Include imgui_user.h at the end of imgui.h 17 //#define IMGUI_INCLUDE_IMGUI_USER_H 18 19 //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) 20 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS 21 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS 22 23 //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) 24 //#define IMGUI_DISABLE_TEST_WINDOWS 25 26 //---- Don't define obsolete functions names 27 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS 28 29 //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends) 30 //#define IMGUI_USE_BGRA_PACKED_COLOR 31 32 //---- Implement STB libraries in a namespace to avoid conflicts 33 //#define IMGUI_STB_NAMESPACE ImGuiStb 34 35 //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. 36 /* 37 #define IM_VEC2_CLASS_EXTRA \ 38 ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ 39 operator MyVec2() const { return MyVec2(x,y); } 40 41 #define IM_VEC4_CLASS_EXTRA \ 42 ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ 43 operator MyVec4() const { return MyVec4(x,y,z,w); } 44 */ 45 46 //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices 47 //#define ImDrawIdx unsigned int 48 49 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. 50 //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. 51 /* 52 namespace ImGui 53 { 54 void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL); 55 } 56 */ 57