medfall

A super great game engine
Log | Files | Refs

imconfig.h (2519B)


      1 //-----------------------------------------------------------------------------
      2 // USER IMPLEMENTATION
      3 // This file contains compile-time options for ImGui.
      4 // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
      5 //-----------------------------------------------------------------------------
      6 
      7 #pragma once
      8 
      9 //---- Define assertion handler. Defaults to calling assert().
     10 //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
     11 
     12 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
     13 //#define IMGUI_API __declspec( dllexport )
     14 //#define IMGUI_API __declspec( dllimport )
     15 
     16 //---- Include imgui_user.h at the end of imgui.h
     17 //#define IMGUI_INCLUDE_IMGUI_USER_H
     18 
     19 //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
     20 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
     21 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
     22 
     23 //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
     24 //#define IMGUI_DISABLE_TEST_WINDOWS
     25 
     26 //---- Don't define obsolete functions names
     27 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
     28 
     29 //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
     30 //#define IMGUI_USE_BGRA_PACKED_COLOR
     31 
     32 //---- Implement STB libraries in a namespace to avoid conflicts
     33 //#define IMGUI_STB_NAMESPACE     ImGuiStb
     34 
     35 //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
     36 /*
     37 #define IM_VEC2_CLASS_EXTRA                                                 \
     38         ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \
     39         operator MyVec2() const { return MyVec2(x,y); }
     40 
     41 #define IM_VEC4_CLASS_EXTRA                                                 \
     42         ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; }     \
     43         operator MyVec4() const { return MyVec4(x,y,z,w); }
     44 */
     45 
     46 //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
     47 //#define ImDrawIdx unsigned int
     48 
     49 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
     50 //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
     51 /*
     52 namespace ImGui
     53 {
     54     void    Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
     55 }
     56 */
     57