medfall

A super great game engine
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cocoa_joystick.h (1775B)


      1 //========================================================================
      2 // GLFW 3.3 Cocoa - www.glfw.org
      3 //------------------------------------------------------------------------
      4 // Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
      5 //
      6 // This software is provided 'as-is', without any express or implied
      7 // warranty. In no event will the authors be held liable for any damages
      8 // arising from the use of this software.
      9 //
     10 // Permission is granted to anyone to use this software for any purpose,
     11 // including commercial applications, and to alter it and redistribute it
     12 // freely, subject to the following restrictions:
     13 //
     14 // 1. The origin of this software must not be misrepresented; you must not
     15 //    claim that you wrote the original software. If you use this software
     16 //    in a product, an acknowledgment in the product documentation would
     17 //    be appreciated but is not required.
     18 //
     19 // 2. Altered source versions must be plainly marked as such, and must not
     20 //    be misrepresented as being the original software.
     21 //
     22 // 3. This notice may not be removed or altered from any source
     23 //    distribution.
     24 //
     25 //========================================================================
     26 
     27 #include <IOKit/IOKitLib.h>
     28 #include <IOKit/IOCFPlugIn.h>
     29 #include <IOKit/hid/IOHIDLib.h>
     30 #include <IOKit/hid/IOHIDKeys.h>
     31 
     32 #define _GLFW_PLATFORM_JOYSTICK_STATE         _GLFWjoystickNS ns
     33 #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
     34 
     35 #define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
     36 
     37 // Cocoa-specific per-joystick data
     38 //
     39 typedef struct _GLFWjoystickNS
     40 {
     41     IOHIDDeviceRef      device;
     42     CFMutableArrayRef   axes;
     43     CFMutableArrayRef   buttons;
     44     CFMutableArrayRef   hats;
     45 } _GLFWjoystickNS;
     46 
     47 
     48 void _glfwInitJoysticksNS(void);
     49 void _glfwTerminateJoysticksNS(void);
     50