medfall

A super great game engine
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glad.cc (61212B)


      1 /*
      2 
      3     OpenGL loader generated by glad 0.1.12a0 on Fri Jul  7 21:24:35 2017.
      4 
      5     Language/Generator: C/C++
      6     Specification: gl
      7     APIs: gl=3.3
      8     Profile: core
      9     Extensions:
     10         GL_AMD_debug_output,
     11         GL_EXT_texture_compression_s3tc,
     12         GL_EXT_texture_sRGB,
     13         GL_EXT_texture_sRGB_decode,
     14         GL_KHR_debug
     15     Loader: True
     16     Local files: False
     17     Omit khrplatform: True
     18 
     19     Commandline:
     20         --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --omit-khrplatform --extensions="GL_AMD_debug_output,GL_EXT_texture_compression_s3tc,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_KHR_debug"
     21     Online:
     22         http://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_AMD_debug_output&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_sRGB&extensions=GL_EXT_texture_sRGB_decode&extensions=GL_KHR_debug
     23 */
     24 
     25 #include <stdio.h>
     26 #include <stdlib.h>
     27 #include <string.h>
     28 #include "glad.h"
     29 
     30 static void* get_proc(const char *namez);
     31 
     32 #ifdef _WIN32
     33 #include <windows.h>
     34 static HMODULE libGL;
     35 
     36 typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
     37 PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
     38 
     39 static
     40 int open_gl(void) {
     41     libGL = LoadLibraryW(L"opengl32.dll");
     42     if(libGL != NULL) {
     43         gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
     44                 libGL, "wglGetProcAddress");
     45         return gladGetProcAddressPtr != NULL;
     46     }
     47 
     48     return 0;
     49 }
     50 
     51 static
     52 void close_gl(void) {
     53     if(libGL != NULL) {
     54         FreeLibrary(libGL);
     55         libGL = NULL;
     56     }
     57 }
     58 #else
     59 #include <dlfcn.h>
     60 static void* libGL;
     61 
     62 #ifndef __APPLE__
     63 typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
     64 PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
     65 #endif
     66 
     67 static
     68 int open_gl(void) {
     69 #ifdef __APPLE__
     70     static const char *NAMES[] = {
     71         "../Frameworks/OpenGL.framework/OpenGL",
     72         "/Library/Frameworks/OpenGL.framework/OpenGL",
     73         "/System/Library/Frameworks/OpenGL.framework/OpenGL",
     74         "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
     75     };
     76 #else
     77     static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
     78 #endif
     79 
     80     unsigned int index = 0;
     81     for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
     82         libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
     83 
     84         if(libGL != NULL) {
     85 #ifdef __APPLE__
     86             return 1;
     87 #else
     88             gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
     89                 "glXGetProcAddressARB");
     90             return gladGetProcAddressPtr != NULL;
     91 #endif
     92         }
     93     }
     94 
     95     return 0;
     96 }
     97 
     98 static
     99 void close_gl() {
    100     if(libGL != NULL) {
    101         dlclose(libGL);
    102         libGL = NULL;
    103     }
    104 }
    105 #endif
    106 
    107 static
    108 void* get_proc(const char *namez) {
    109     void* result = NULL;
    110     if(libGL == NULL) return NULL;
    111 
    112 #ifndef __APPLE__
    113     if(gladGetProcAddressPtr != NULL) {
    114         result = gladGetProcAddressPtr(namez);
    115     }
    116 #endif
    117     if(result == NULL) {
    118 #ifdef _WIN32
    119         result = (void*)GetProcAddress(libGL, namez);
    120 #else
    121         result = dlsym(libGL, namez);
    122 #endif
    123     }
    124 
    125     return result;
    126 }
    127 
    128 int gladLoadGL(void) {
    129     int status = 0;
    130 
    131     if(open_gl()) {
    132         status = gladLoadGLLoader(&get_proc);
    133         close_gl();
    134     }
    135 
    136     return status;
    137 }
    138 
    139 struct gladGLversionStruct GLVersion;
    140 
    141 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
    142 #define _GLAD_IS_SOME_NEW_VERSION 1
    143 #endif
    144 
    145 static int max_loaded_major;
    146 static int max_loaded_minor;
    147 
    148 static const char *exts = NULL;
    149 static int num_exts_i = 0;
    150 static const char **exts_i = NULL;
    151 
    152 static int get_exts(void) {
    153 #ifdef _GLAD_IS_SOME_NEW_VERSION
    154     if(max_loaded_major < 3) {
    155 #endif
    156         exts = (const char *)glGetString(GL_EXTENSIONS);
    157 #ifdef _GLAD_IS_SOME_NEW_VERSION
    158     } else {
    159         int index;
    160 
    161         num_exts_i = 0;
    162         glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
    163         if (num_exts_i > 0) {
    164             exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
    165         }
    166 
    167         if (exts_i == NULL) {
    168             return 0;
    169         }
    170 
    171         for(index = 0; index < num_exts_i; index++) {
    172             exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
    173         }
    174     }
    175 #endif
    176     return 1;
    177 }
    178 
    179 static void free_exts(void) {
    180     if (exts_i != NULL) {
    181         free((char **)exts_i);
    182         exts_i = NULL;
    183     }
    184 }
    185 
    186 static int has_ext(const char *ext) {
    187 #ifdef _GLAD_IS_SOME_NEW_VERSION
    188     if(max_loaded_major < 3) {
    189 #endif
    190         const char *extensions;
    191         const char *loc;
    192         const char *terminator;
    193         extensions = exts;
    194         if(extensions == NULL || ext == NULL) {
    195             return 0;
    196         }
    197 
    198         while(1) {
    199             loc = strstr(extensions, ext);
    200             if(loc == NULL) {
    201                 return 0;
    202             }
    203 
    204             terminator = loc + strlen(ext);
    205             if((loc == extensions || *(loc - 1) == ' ') &&
    206                 (*terminator == ' ' || *terminator == '\0')) {
    207                 return 1;
    208             }
    209             extensions = terminator;
    210         }
    211 #ifdef _GLAD_IS_SOME_NEW_VERSION
    212     } else {
    213         int index;
    214 
    215         for(index = 0; index < num_exts_i; index++) {
    216             const char *e = exts_i[index];
    217 
    218             if(strcmp(e, ext) == 0) {
    219                 return 1;
    220             }
    221         }
    222     }
    223 #endif
    224 
    225     return 0;
    226 }
    227 int GLAD_GL_VERSION_1_0;
    228 int GLAD_GL_VERSION_1_1;
    229 int GLAD_GL_VERSION_1_2;
    230 int GLAD_GL_VERSION_1_3;
    231 int GLAD_GL_VERSION_1_4;
    232 int GLAD_GL_VERSION_1_5;
    233 int GLAD_GL_VERSION_2_0;
    234 int GLAD_GL_VERSION_2_1;
    235 int GLAD_GL_VERSION_3_0;
    236 int GLAD_GL_VERSION_3_1;
    237 int GLAD_GL_VERSION_3_2;
    238 int GLAD_GL_VERSION_3_3;
    239 PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
    240 PFNGLUNIFORM1UIPROC glad_glUniform1ui;
    241 PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
    242 PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
    243 PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
    244 PFNGLHINTPROC glad_glHint;
    245 PFNGLFLUSHPROC glad_glFlush;
    246 PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
    247 PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
    248 PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
    249 PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
    250 PFNGLUNIFORM1FPROC glad_glUniform1f;
    251 PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
    252 PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
    253 PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
    254 PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
    255 PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
    256 PFNGLCLAMPCOLORPROC glad_glClampColor;
    257 PFNGLDISABLEIPROC glad_glDisablei;
    258 PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
    259 PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
    260 PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
    261 PFNGLPOLYGONMODEPROC glad_glPolygonMode;
    262 PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
    263 PFNGLCLEARCOLORPROC glad_glClearColor;
    264 PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
    265 PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
    266 PFNGLUNIFORM1FVPROC glad_glUniform1fv;
    267 PFNGLISSAMPLERPROC glad_glIsSampler;
    268 PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
    269 PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
    270 PFNGLLOGICOPPROC glad_glLogicOp;
    271 PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
    272 PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
    273 PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
    274 PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
    275 PFNGLENABLEPROC glad_glEnable;
    276 PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
    277 PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
    278 PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
    279 PFNGLUNIFORM2IPROC glad_glUniform2i;
    280 PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
    281 PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
    282 PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
    283 PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
    284 PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
    285 PFNGLUNIFORM4FPROC glad_glUniform4f;
    286 PFNGLUNIFORM1IPROC glad_glUniform1i;
    287 PFNGLCOLORMASKPROC glad_glColorMask;
    288 PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
    289 PFNGLWAITSYNCPROC glad_glWaitSync;
    290 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
    291 PFNGLISENABLEDIPROC glad_glIsEnabledi;
    292 PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
    293 PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
    294 PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
    295 PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
    296 PFNGLUNIFORM3FVPROC glad_glUniform3fv;
    297 PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
    298 PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
    299 PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
    300 PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
    301 PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
    302 PFNGLCREATESHADERPROC glad_glCreateShader;
    303 PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
    304 PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
    305 PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
    306 PFNGLUNIFORM2FVPROC glad_glUniform2fv;
    307 PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
    308 PFNGLISTEXTUREPROC glad_glIsTexture;
    309 PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
    310 PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
    311 PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
    312 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
    313 PFNGLCULLFACEPROC glad_glCullFace;
    314 PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
    315 PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
    316 PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
    317 PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
    318 PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
    319 PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
    320 PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
    321 PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
    322 PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
    323 PFNGLBUFFERDATAPROC glad_glBufferData;
    324 PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
    325 PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
    326 PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
    327 PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
    328 PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
    329 PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
    330 PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
    331 PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
    332 PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
    333 PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
    334 PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
    335 PFNGLBINDBUFFERPROC glad_glBindBuffer;
    336 PFNGLLINKPROGRAMPROC glad_glLinkProgram;
    337 PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
    338 PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
    339 PFNGLFRONTFACEPROC glad_glFrontFace;
    340 PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
    341 PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
    342 PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
    343 PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
    344 PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
    345 PFNGLSHADERSOURCEPROC glad_glShaderSource;
    346 PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
    347 PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
    348 PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
    349 PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
    350 PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
    351 PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
    352 PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
    353 PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
    354 PFNGLDEPTHMASKPROC glad_glDepthMask;
    355 PFNGLGETSTRINGIPROC glad_glGetStringi;
    356 PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
    357 PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
    358 PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
    359 PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
    360 PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
    361 PFNGLGETQUERYIVPROC glad_glGetQueryiv;
    362 PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
    363 PFNGLUNIFORM4IVPROC glad_glUniform4iv;
    364 PFNGLDRAWARRAYSPROC glad_glDrawArrays;
    365 PFNGLSTENCILOPPROC glad_glStencilOp;
    366 PFNGLGETSHADERIVPROC glad_glGetShaderiv;
    367 PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
    368 PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
    369 PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
    370 PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
    371 PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
    372 PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
    373 PFNGLSTENCILMASKPROC glad_glStencilMask;
    374 PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
    375 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
    376 PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
    377 PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
    378 PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
    379 PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
    380 PFNGLUNIFORM1IVPROC glad_glUniform1iv;
    381 PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
    382 PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
    383 PFNGLISENABLEDPROC glad_glIsEnabled;
    384 PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
    385 PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
    386 PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
    387 PFNGLCOLORP4UIPROC glad_glColorP4ui;
    388 PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
    389 PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
    390 PFNGLDELETESYNCPROC glad_glDeleteSync;
    391 PFNGLUNIFORM3IPROC glad_glUniform3i;
    392 PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
    393 PFNGLGENTEXTURESPROC glad_glGenTextures;
    394 PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
    395 PFNGLTEXBUFFERPROC glad_glTexBuffer;
    396 PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
    397 PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
    398 PFNGLUNIFORM3IVPROC glad_glUniform3iv;
    399 PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
    400 PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
    401 PFNGLISPROGRAMPROC glad_glIsProgram;
    402 PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
    403 PFNGLBINDTEXTUREPROC glad_glBindTexture;
    404 PFNGLCLEARPROC glad_glClear;
    405 PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
    406 PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
    407 PFNGLGENQUERIESPROC glad_glGenQueries;
    408 PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
    409 PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
    410 PFNGLUNIFORM4IPROC glad_glUniform4i;
    411 PFNGLGENSAMPLERSPROC glad_glGenSamplers;
    412 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
    413 PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
    414 PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
    415 PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
    416 PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
    417 PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
    418 PFNGLUSEPROGRAMPROC glad_glUseProgram;
    419 PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
    420 PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
    421 PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
    422 PFNGLCLEARSTENCILPROC glad_glClearStencil;
    423 PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
    424 PFNGLDEPTHFUNCPROC glad_glDepthFunc;
    425 PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
    426 PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
    427 PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
    428 PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
    429 PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
    430 PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
    431 PFNGLPIXELSTOREIPROC glad_glPixelStorei;
    432 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
    433 PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
    434 PFNGLDISABLEPROC glad_glDisable;
    435 PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
    436 PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
    437 PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
    438 PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
    439 PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
    440 PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
    441 PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
    442 PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
    443 PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
    444 PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
    445 PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
    446 PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
    447 PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
    448 PFNGLGETDOUBLEVPROC glad_glGetDoublev;
    449 PFNGLGENBUFFERSPROC glad_glGenBuffers;
    450 PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
    451 PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
    452 PFNGLLINEWIDTHPROC glad_glLineWidth;
    453 PFNGLSTENCILFUNCPROC glad_glStencilFunc;
    454 PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
    455 PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
    456 PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
    457 PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
    458 PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
    459 PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
    460 PFNGLCOLORP3UIPROC glad_glColorP3ui;
    461 PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
    462 PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
    463 PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
    464 PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
    465 PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
    466 PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
    467 PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
    468 PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
    469 PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
    470 PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
    471 PFNGLDRAWELEMENTSPROC glad_glDrawElements;
    472 PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
    473 PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
    474 PFNGLBLENDCOLORPROC glad_glBlendColor;
    475 PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
    476 PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
    477 PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
    478 PFNGLBINDSAMPLERPROC glad_glBindSampler;
    479 PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
    480 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
    481 PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
    482 PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
    483 PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
    484 PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
    485 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
    486 PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
    487 PFNGLUNIFORM4UIPROC glad_glUniform4ui;
    488 PFNGLENDQUERYPROC glad_glEndQuery;
    489 PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
    490 PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
    491 PFNGLPIXELSTOREFPROC glad_glPixelStoref;
    492 PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
    493 PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
    494 PFNGLUNIFORM2FPROC glad_glUniform2f;
    495 PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
    496 PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
    497 PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
    498 PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
    499 PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
    500 PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
    501 PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
    502 PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
    503 PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
    504 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
    505 PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
    506 PFNGLBLENDFUNCPROC glad_glBlendFunc;
    507 PFNGLISBUFFERPROC glad_glIsBuffer;
    508 PFNGLFINISHPROC glad_glFinish;
    509 PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
    510 PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
    511 PFNGLISSHADERPROC glad_glIsShader;
    512 PFNGLUNIFORM3FPROC glad_glUniform3f;
    513 PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
    514 PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
    515 PFNGLGETFLOATVPROC glad_glGetFloatv;
    516 PFNGLUNIFORM3UIPROC glad_glUniform3ui;
    517 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
    518 PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
    519 PFNGLDETACHSHADERPROC glad_glDetachShader;
    520 PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
    521 PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
    522 PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
    523 PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
    524 PFNGLCOLORMASKIPROC glad_glColorMaski;
    525 PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
    526 PFNGLNORMALP3UIPROC glad_glNormalP3ui;
    527 PFNGLPOINTSIZEPROC glad_glPointSize;
    528 PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
    529 PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
    530 PFNGLUNIFORM2IVPROC glad_glUniform2iv;
    531 PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
    532 PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
    533 PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
    534 PFNGLFENCESYNCPROC glad_glFenceSync;
    535 PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
    536 PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
    537 PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
    538 PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
    539 PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
    540 PFNGLISQUERYPROC glad_glIsQuery;
    541 PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
    542 PFNGLCOMPILESHADERPROC glad_glCompileShader;
    543 PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
    544 PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
    545 PFNGLCLEARDEPTHPROC glad_glClearDepth;
    546 PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
    547 PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
    548 PFNGLGETSTRINGPROC glad_glGetString;
    549 PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
    550 PFNGLUNIFORM4FVPROC glad_glUniform4fv;
    551 PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
    552 PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
    553 PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
    554 PFNGLATTACHSHADERPROC glad_glAttachShader;
    555 PFNGLENABLEIPROC glad_glEnablei;
    556 PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
    557 PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
    558 PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
    559 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
    560 PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
    561 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
    562 PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
    563 PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
    564 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
    565 PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
    566 PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
    567 PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
    568 PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
    569 PFNGLREADBUFFERPROC glad_glReadBuffer;
    570 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
    571 PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
    572 PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
    573 PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
    574 PFNGLGETSYNCIVPROC glad_glGetSynciv;
    575 PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
    576 PFNGLDEPTHRANGEPROC glad_glDepthRange;
    577 PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
    578 PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
    579 PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
    580 PFNGLBEGINQUERYPROC glad_glBeginQuery;
    581 PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
    582 PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
    583 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
    584 PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
    585 PFNGLMAPBUFFERPROC glad_glMapBuffer;
    586 PFNGLSCISSORPROC glad_glScissor;
    587 PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
    588 PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
    589 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
    590 PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
    591 PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
    592 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
    593 PFNGLDELETESHADERPROC glad_glDeleteShader;
    594 PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
    595 PFNGLGETERRORPROC glad_glGetError;
    596 PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
    597 PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
    598 PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
    599 PFNGLUNIFORM2UIPROC glad_glUniform2ui;
    600 PFNGLISSYNCPROC glad_glIsSync;
    601 PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
    602 PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
    603 PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
    604 PFNGLREADPIXELSPROC glad_glReadPixels;
    605 PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
    606 PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
    607 PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
    608 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
    609 PFNGLGETINTEGERVPROC glad_glGetIntegerv;
    610 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
    611 PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
    612 PFNGLVIEWPORTPROC glad_glViewport;
    613 int GLAD_GL_KHR_debug;
    614 int GLAD_GL_AMD_debug_output;
    615 int GLAD_GL_EXT_texture_compression_s3tc;
    616 int GLAD_GL_EXT_texture_sRGB_decode;
    617 int GLAD_GL_EXT_texture_sRGB;
    618 PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
    619 PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
    620 PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
    621 PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
    622 PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
    623 PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
    624 PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
    625 PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
    626 PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
    627 PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
    628 PFNGLOBJECTLABELPROC glad_glObjectLabel;
    629 PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
    630 PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
    631 PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
    632 PFNGLGETPOINTERVPROC glad_glGetPointerv;
    633 PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
    634 PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
    635 PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
    636 PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
    637 PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
    638 PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
    639 PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
    640 PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
    641 PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
    642 PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
    643 PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
    644 static void load_GL_VERSION_1_0(GLADloadproc load) {
    645 	if(!GLAD_GL_VERSION_1_0) return;
    646 	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
    647 	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
    648 	glad_glHint = (PFNGLHINTPROC)load("glHint");
    649 	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
    650 	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
    651 	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
    652 	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
    653 	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
    654 	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
    655 	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
    656 	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
    657 	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
    658 	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
    659 	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
    660 	glad_glClear = (PFNGLCLEARPROC)load("glClear");
    661 	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
    662 	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
    663 	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
    664 	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
    665 	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
    666 	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
    667 	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
    668 	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
    669 	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
    670 	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
    671 	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
    672 	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
    673 	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
    674 	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
    675 	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
    676 	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
    677 	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
    678 	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
    679 	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
    680 	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
    681 	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
    682 	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
    683 	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
    684 	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
    685 	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
    686 	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
    687 	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
    688 	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
    689 	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
    690 	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
    691 	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
    692 	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
    693 	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
    694 }
    695 static void load_GL_VERSION_1_1(GLADloadproc load) {
    696 	if(!GLAD_GL_VERSION_1_1) return;
    697 	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
    698 	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
    699 	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
    700 	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
    701 	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
    702 	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
    703 	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
    704 	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
    705 	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
    706 	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
    707 	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
    708 	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
    709 	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
    710 }
    711 static void load_GL_VERSION_1_2(GLADloadproc load) {
    712 	if(!GLAD_GL_VERSION_1_2) return;
    713 	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
    714 	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
    715 	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
    716 	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
    717 }
    718 static void load_GL_VERSION_1_3(GLADloadproc load) {
    719 	if(!GLAD_GL_VERSION_1_3) return;
    720 	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
    721 	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
    722 	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
    723 	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
    724 	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
    725 	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
    726 	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
    727 	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
    728 	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
    729 }
    730 static void load_GL_VERSION_1_4(GLADloadproc load) {
    731 	if(!GLAD_GL_VERSION_1_4) return;
    732 	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
    733 	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
    734 	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
    735 	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
    736 	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
    737 	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
    738 	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
    739 	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
    740 	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
    741 }
    742 static void load_GL_VERSION_1_5(GLADloadproc load) {
    743 	if(!GLAD_GL_VERSION_1_5) return;
    744 	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
    745 	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
    746 	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
    747 	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
    748 	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
    749 	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
    750 	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
    751 	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
    752 	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
    753 	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
    754 	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
    755 	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
    756 	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
    757 	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
    758 	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
    759 	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
    760 	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
    761 	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
    762 	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
    763 }
    764 static void load_GL_VERSION_2_0(GLADloadproc load) {
    765 	if(!GLAD_GL_VERSION_2_0) return;
    766 	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
    767 	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
    768 	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
    769 	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
    770 	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
    771 	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
    772 	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
    773 	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
    774 	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
    775 	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
    776 	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
    777 	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
    778 	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
    779 	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
    780 	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
    781 	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
    782 	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
    783 	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
    784 	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
    785 	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
    786 	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
    787 	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
    788 	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
    789 	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
    790 	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
    791 	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
    792 	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
    793 	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
    794 	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
    795 	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
    796 	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
    797 	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
    798 	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
    799 	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
    800 	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
    801 	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
    802 	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
    803 	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
    804 	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
    805 	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
    806 	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
    807 	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
    808 	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
    809 	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
    810 	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
    811 	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
    812 	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
    813 	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
    814 	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
    815 	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
    816 	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
    817 	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
    818 	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
    819 	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
    820 	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
    821 	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
    822 	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
    823 	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
    824 	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
    825 	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
    826 	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
    827 	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
    828 	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
    829 	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
    830 	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
    831 	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
    832 	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
    833 	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
    834 	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
    835 	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
    836 	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
    837 	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
    838 	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
    839 	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
    840 	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
    841 	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
    842 	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
    843 	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
    844 	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
    845 	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
    846 	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
    847 	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
    848 	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
    849 	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
    850 	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
    851 	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
    852 	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
    853 	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
    854 	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
    855 	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
    856 	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
    857 	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
    858 	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
    859 }
    860 static void load_GL_VERSION_2_1(GLADloadproc load) {
    861 	if(!GLAD_GL_VERSION_2_1) return;
    862 	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
    863 	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
    864 	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
    865 	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
    866 	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
    867 	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
    868 }
    869 static void load_GL_VERSION_3_0(GLADloadproc load) {
    870 	if(!GLAD_GL_VERSION_3_0) return;
    871 	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
    872 	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
    873 	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
    874 	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
    875 	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
    876 	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
    877 	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
    878 	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
    879 	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
    880 	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
    881 	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
    882 	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
    883 	glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
    884 	glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
    885 	glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
    886 	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
    887 	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
    888 	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
    889 	glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
    890 	glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
    891 	glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
    892 	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
    893 	glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
    894 	glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
    895 	glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
    896 	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
    897 	glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
    898 	glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
    899 	glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
    900 	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
    901 	glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
    902 	glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
    903 	glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
    904 	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
    905 	glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
    906 	glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
    907 	glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
    908 	glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
    909 	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
    910 	glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
    911 	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
    912 	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
    913 	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
    914 	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
    915 	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
    916 	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
    917 	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
    918 	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
    919 	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
    920 	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
    921 	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
    922 	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
    923 	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
    924 	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
    925 	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
    926 	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
    927 	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
    928 	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
    929 	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
    930 	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
    931 	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
    932 	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
    933 	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
    934 	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
    935 	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
    936 	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
    937 	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
    938 	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
    939 	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
    940 	glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
    941 	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
    942 	glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
    943 	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
    944 	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
    945 	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
    946 	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
    947 	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
    948 	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
    949 	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
    950 	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
    951 	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
    952 	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
    953 	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
    954 	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
    955 }
    956 static void load_GL_VERSION_3_1(GLADloadproc load) {
    957 	if(!GLAD_GL_VERSION_3_1) return;
    958 	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
    959 	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
    960 	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
    961 	glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
    962 	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
    963 	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
    964 	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
    965 	glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
    966 	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
    967 	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
    968 	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
    969 	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
    970 	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
    971 	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
    972 	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
    973 }
    974 static void load_GL_VERSION_3_2(GLADloadproc load) {
    975 	if(!GLAD_GL_VERSION_3_2) return;
    976 	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
    977 	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
    978 	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
    979 	glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
    980 	glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
    981 	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
    982 	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
    983 	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
    984 	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
    985 	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
    986 	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
    987 	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
    988 	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
    989 	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
    990 	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
    991 	glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
    992 	glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
    993 	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
    994 	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
    995 }
    996 static void load_GL_VERSION_3_3(GLADloadproc load) {
    997 	if(!GLAD_GL_VERSION_3_3) return;
    998 	glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
    999 	glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
   1000 	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
   1001 	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
   1002 	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
   1003 	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
   1004 	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
   1005 	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
   1006 	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
   1007 	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
   1008 	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
   1009 	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
   1010 	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
   1011 	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
   1012 	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
   1013 	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
   1014 	glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
   1015 	glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
   1016 	glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
   1017 	glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
   1018 	glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
   1019 	glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
   1020 	glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
   1021 	glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
   1022 	glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
   1023 	glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
   1024 	glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
   1025 	glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
   1026 	glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
   1027 	glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
   1028 	glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
   1029 	glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
   1030 	glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
   1031 	glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
   1032 	glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
   1033 	glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
   1034 	glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
   1035 	glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
   1036 	glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
   1037 	glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
   1038 	glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
   1039 	glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
   1040 	glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
   1041 	glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
   1042 	glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
   1043 	glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
   1044 	glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
   1045 	glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
   1046 	glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
   1047 	glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
   1048 	glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
   1049 	glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
   1050 	glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
   1051 	glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
   1052 	glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
   1053 	glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
   1054 	glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
   1055 	glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
   1056 }
   1057 static void load_GL_AMD_debug_output(GLADloadproc load) {
   1058 	if(!GLAD_GL_AMD_debug_output) return;
   1059 	glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
   1060 	glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
   1061 	glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
   1062 	glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
   1063 }
   1064 static void load_GL_KHR_debug(GLADloadproc load) {
   1065 	if(!GLAD_GL_KHR_debug) return;
   1066 	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
   1067 	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
   1068 	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
   1069 	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
   1070 	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
   1071 	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
   1072 	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
   1073 	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
   1074 	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
   1075 	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
   1076 	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
   1077 	glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
   1078 	glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
   1079 	glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
   1080 	glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
   1081 	glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
   1082 	glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
   1083 	glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
   1084 	glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
   1085 	glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
   1086 	glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
   1087 	glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
   1088 }
   1089 static int find_extensionsGL(void) {
   1090 	if (!get_exts()) return 0;
   1091 	GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
   1092 	GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
   1093 	GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB");
   1094 	GLAD_GL_EXT_texture_sRGB_decode = has_ext("GL_EXT_texture_sRGB_decode");
   1095 	GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
   1096 	free_exts();
   1097 	return 1;
   1098 }
   1099 
   1100 static void find_coreGL(void) {
   1101 
   1102     /* Thank you @elmindreda
   1103      * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
   1104      * https://github.com/glfw/glfw/blob/master/src/context.c#L36
   1105      */
   1106     int i, major, minor;
   1107 
   1108     const char* version;
   1109     const char* prefixes[] = {
   1110         "OpenGL ES-CM ",
   1111         "OpenGL ES-CL ",
   1112         "OpenGL ES ",
   1113         NULL
   1114     };
   1115 
   1116     version = (const char*) glGetString(GL_VERSION);
   1117     if (!version) return;
   1118 
   1119     for (i = 0;  prefixes[i];  i++) {
   1120         const size_t length = strlen(prefixes[i]);
   1121         if (strncmp(version, prefixes[i], length) == 0) {
   1122             version += length;
   1123             break;
   1124         }
   1125     }
   1126 
   1127 /* PR #18 */
   1128 #ifdef _MSC_VER
   1129     sscanf_s(version, "%d.%d", &major, &minor);
   1130 #else
   1131     sscanf(version, "%d.%d", &major, &minor);
   1132 #endif
   1133 
   1134     GLVersion.major = major; GLVersion.minor = minor;
   1135     max_loaded_major = major; max_loaded_minor = minor;
   1136 	GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
   1137 	GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
   1138 	GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
   1139 	GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
   1140 	GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
   1141 	GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
   1142 	GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
   1143 	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
   1144 	GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
   1145 	GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
   1146 	GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
   1147 	GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
   1148 	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
   1149 		max_loaded_major = 3;
   1150 		max_loaded_minor = 3;
   1151 	}
   1152 }
   1153 
   1154 int gladLoadGLLoader(GLADloadproc load) {
   1155 	GLVersion.major = 0; GLVersion.minor = 0;
   1156 	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
   1157 	if(glGetString == NULL) return 0;
   1158 	if(glGetString(GL_VERSION) == NULL) return 0;
   1159 	find_coreGL();
   1160 	load_GL_VERSION_1_0(load);
   1161 	load_GL_VERSION_1_1(load);
   1162 	load_GL_VERSION_1_2(load);
   1163 	load_GL_VERSION_1_3(load);
   1164 	load_GL_VERSION_1_4(load);
   1165 	load_GL_VERSION_1_5(load);
   1166 	load_GL_VERSION_2_0(load);
   1167 	load_GL_VERSION_2_1(load);
   1168 	load_GL_VERSION_3_0(load);
   1169 	load_GL_VERSION_3_1(load);
   1170 	load_GL_VERSION_3_2(load);
   1171 	load_GL_VERSION_3_3(load);
   1172 
   1173 	if (!find_extensionsGL()) return 0;
   1174 	load_GL_AMD_debug_output(load);
   1175 	load_GL_KHR_debug(load);
   1176 	return GLVersion.major != 0 || GLVersion.minor != 0;
   1177 }
   1178